PLAYER DRIVENACADEMY
← All packs·CC-104·L02·18 MIN

Keep the Story Going Between Updates

Replace a season-shaped calendar with overlapping story arcs, share plans in three honest horizons, and find the clean breaks and heavy releases that give players a reason to stop.

Live OpsCommunity
↳ Member content — sign in or join free to read the lessons.
── THREE LESSONS
~5 MIN EACH
  1. 01LESSON 1 · 5 MIN

    Run Live Ops Like a Soap Opera, Not a Movie

    Map a game's current content as interweaving arcs and identify which arc gives players a reason to return next week.

  2. 02LESSON 2 · 5 MIN

    Share a Roadmap in Three Horizons

    Sort planned work into imminent, in development and in concept, state a caveat for each, and decide what feedback to ask players for.

  3. 03LESSON 3 · 5 MIN

    Remove the Clean Break and the Burnout

    Identify one clean break point in a season structure and redesign it with a staggered or overlapping element, and identify one piece of a weekly update that could be delivered as configuration instead of a new build.

↳CONCLUSION · 3 min

Build Your Always-On Roadmap

Combine arcs, horizons, caveats and one clean-break fix into one roadmap you could publish.

── CHECK YOUR UNDERSTANDING

Take the Keep the Story Going Between Updates quiz.

5 short questions + 1 written artifact. Passing earns 25 credits toward your Player Driven profile.

↳ Coming next: Commute Pack: Protect Trust Through the Whole Life of a Game (18 min) — Tell returning players what changed and why, respond to a mistake by naming it and giving something back, and sketch how a game could end well.