PLAYER DRIVENACADEMY
── PACKS

Short lessons.
How far can you push?

Each pack ends with a quiz. Earn up to 3 patches per pack — pass (1), 80%+ (2), 95%+ (3 · mastered). Each patch is colored to its pillar. Collect them. Wear them.

↳ PATCHES EARNED
0/ 54 patches earned

Start with any pack — Foundations packs are 18 minutes.

CP-001L01 · 18 MIN

Safety Is a Game Design Problem

Trust & Safety
Earn up to 3

Learn how safety is shaped by game design, player norms, and player agency before moderation is needed.

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CP-002L01 · 18 MIN

Community Presence Beats Community Theater

Community
Earn up to 3

Learn how consistent, human community presence creates trust and moves feedback into the work.

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CP-003L01 · 18 MIN

Belonging Is Retention

Community
Earn up to 3

Learn how belonging, ownership, and rituals help communities last beyond content drops.

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CP-004L01 · 18 MIN

Monetization Without Betrayal

Monetization
Earn up to 3

Learn how to evaluate monetization through player value, fairness, compliance, and trust.

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CP-005L01 · 18 MIN

Roblox Is Not a Smaller AAA Market

UGC & Creators
Earn up to 3

Learn how creator platforms require native discovery, audience, and production thinking.

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CP-006L01 · 18 MIN

UGC Needs Access, Not Just Permission

UGC & Creators
Earn up to 3

Learn how access, hosting, tools, and measurement shape player-created ecosystems.

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CP-007L01 · 18 MIN

Accessibility Is a Production Mindset

Player Psychology
Earn up to 3

Learn how accessibility becomes stronger when it starts early in production and includes disabled-player testing.

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CP-008L01 · 18 MIN

Prosocial Isn't "Be Nice": What Prosocial Design Actually Means

Game Design
↳ Part ofThriving in Games Group
Earn up to 3

Prosocial design is a lever you already control, not a personality you hope players bring. Clear the myths and learn to build for behavior that benefits others before moderation is ever needed.

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CP-009L01 · 18 MIN

Designing Trust: The Chapters and RPM Methods

Game Design
↳ Part ofThriving in Games Group
Earn up to 3

Two named design methods from the Digital Thriving Playbook, plus a real Among Us 3D case study, that turn 'be more prosocial' into repeatable loops you can actually build.

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CP-010L01 · 18 MIN

Measuring Social Health: The GAMERS Framework

Player Psychology
↳ Part ofThriving in Games Group
Earn up to 3

Prosocial work dies in roadmap reviews when you can't prove it worked. Use the GAMERS framework and the Social Satisfaction Matrix to turn social health into numbers leadership will fund.

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CP-011L02 · 18 MIN

Metrics That Lie, Signals That Matter

Live Ops
Earn up to 3

Teach operators to combine dashboards, qualitative feedback, and behavioral context.

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CP-012L01 · 18 MIN

Continuing Education for Game Operators

Industry & Business
Earn up to 3

Teach Academy learners why continuous learning is a professional habit, especially in a changing games market.

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IGF-101L01 · 18 MIN

Designing for Belonging

Community
↳ Part ofIGDA Foundation
Earn up to 3

Belonging is the strongest predictor of whether a player stays. This pack turns 'be welcoming' into concrete, repeatable design and community moves — first-session signals, identity, and defaults — so new players of every background feel like the game was built with them in mind.

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IGF-102L01 · 18 MIN

Safety Is Inclusion

Trust & Safety
↳ Part ofIGDA Foundation
Earn up to 3

Toxicity isn't evenly distributed — it concentrates on women, LGBTQ+ players, and players of color, and drives them out first. This pack treats trust & safety as the backbone of inclusion: proactive design, real player agency, and humane moderation that keeps marginalized players in the game.

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IGF-103L02 · 20 MIN

Access Is Belonging

Player Psychology
↳ Part ofIGDA Foundation
Earn up to 3

Roughly 1 in 5 people lives with a disability. This pack reframes accessibility as an inclusion practice: start early, design options instead of assumptions, and recognize that access features make the game better for everyone who plays it.

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IGF-201L01 · 18 MIN

Map the Industry Before You Apply

Industry & Business
↳ Part ofIGDA Foundation
Earn up to 3

Most newcomers apply blind and burn out on rejection. This pack gives you a working map of the games industry — studio types, the roles beyond 'programmer/artist', and how hiring really happens — so you target roles you can actually land and grow from.

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IGF-202L01 · 18 MIN

Build a Portfolio That Gets You Hired

Industry & Business
↳ Part ofIGDA Foundation
Earn up to 3

A portfolio that lists everything you've ever touched says nothing. This pack teaches you to build a focused, role-targeted portfolio that proves you can do the job — with finished work, framed thinking, and ruthless focus.

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IGF-203L02 · 20 MIN

Build a Career That Lasts: Wellbeing from Day One

Player Psychology
↳ Part ofIGDA Foundation
Earn up to 3

Crunch and burnout end games careers early — and they hit newcomers hardest, because no one's told them it isn't normal. This pack gives new developers the language, boundaries, and support habits to build a career that lasts, drawing on the IGDA's long-running quality-of-life work.

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