PLAYER DRIVENACADEMY
── PROGRAMS

Practice that changes what you ship.

── PROGRAM IN FOCUS
Player DrivenAcademy original program

Community Driven

Define who your likely players are, and find where they already gather.

You'll leave with

Your Operator Gameplan

Format
4 Packs
Time
1 hr 12 min
Level
L01 → L02
Access
Free account

Path preview

4 Packs
  1. Find Where Your Players Gather

    Available
  2. Read Player Behavior in the Wild

    Available
  3. Build a Player-Driven Content System

    Available
  4. Optimize With One-Variable Experiments

    Coming soon
── MORE PROGRAMS

Choose the capability you want to build.

Each Program is an ordered path to one practical artifact.

Player DrivenAcademy original program

The Safety Business Case

For the operator who has lost a safety budget fight. You will learn why the argument fails structurally, how to read what safety actually costs a public company, and how to build the one-page case your finance team can act on. Built on Roblox's 2026 disclosures, but the moves transfer to any game.

3 Packs54 minL02 OperatorCredentialFree account
Thriving in Games Group

Prosocial by Design

Prosocial by Design is for the people who design and run live games: designers, community leads, and trust and safety practitioners. Across three Commute Packs you learn to build games that produce trust, cooperation, and belonging by default, using the research-backed methods from the Digital Thriving Playbook. You finish able to spot prosocial opportunities, apply named design methods like Chapters and RPM, and measure social health well enough to defend the work in a roadmap review. Complete all three packs to earn the Prosocial Design Practitioner credential, co-issued with the Thriving in Games Group.

3 Packs54 minL01 FoundationsCredentialFree account
Games for Change

Games for Change: Making Impact Visible

Built from Player Driven's coverage of Games for Change 2026, including conversations with G4C president Susanna Pollack, research director Dr. Rachel Kowert, and Raising Good Gamers lead Arana Shapiro. Across two Commute Packs you learn to name the invisible good games already produce and back it with real stories and research, then design for it: passing the fun test, moving safety work upstream of moderation, and using self-determination theory and the SPACE framework as working tools. You finish able to make the impact case for your own game and pitch one design change that would amplify it.

2 Packs36 minL01 → L02CredentialFree account
── CHOOSE YOUR DEPTH

Find the right level.

Levels describe the decisions each Program prepares you to make.

L01

Foundations

Learn the domain and core concepts

→
L02

Operator

Apply the craft in practical, day-to-day work

→
L03

Lead

Make strategic and organizational decisions

→