PLAYER DRIVENACADEMY
── PROGRAMS

Guided paths.
Built for practice.

A program is an ordered run of packs, and sometimes longer lessons, that builds one practical capability from start to finish. If a program includes completion recognition, its page says so.

IGDA Foundation

Inclusive by Design: Communities Where Everyone Belongs

A practitioner track for community, moderation, and design folks who want to build game spaces where players of every background feel safe, seen, and able to play. Three packs take you from first-session belonging, through safety as inclusion, to accessibility from concept. Built with the IGDA Foundation.

3 packs·CERTIFICATION
View program
IGDA Foundation

Launch Your Games Career: Foundations for the Next Generation

The IGDA Foundation's on-ramp for new and aspiring game developers. Learn how the industry actually works and where you fit, build a portfolio that gets you hired, and set the wellbeing habits that make a games career last. Three packs, built with the IGDA Foundation.

3 packs·CERTIFICATION
View program
Player Driven

The Safety Business Case

For the operator who has lost a safety budget fight. You will learn why the argument fails structurally, how to read what safety actually costs a public company, and how to build the one-page case your finance team can act on. Built on Roblox's 2026 disclosures, but the moves transfer to any game.

3 packs·CERTIFICATION
View program
Thriving in Games Group

Prosocial by Design

Prosocial by Design is for the people who design and run live games: designers, community leads, and trust and safety practitioners. Across three Commute Packs you learn to build games that produce trust, cooperation, and belonging by default, using the research-backed methods from the Digital Thriving Playbook. You finish able to spot prosocial opportunities, apply named design methods like Chapters and RPM, and measure social health well enough to defend the work in a roadmap review. Complete all three packs to earn the Prosocial Design Practitioner credential, co-issued with the Thriving in Games Group.

3 packs·CERTIFICATION
View program
Player Driven

Community Driven

Find your players, understand their behavior, build content they respond to, and improve it through focused experiments.

4 packs
View program
Games for Change

Games for Change: Making Impact Visible

Built from Player Driven's coverage of Games for Change 2026, including conversations with G4C president Susanna Pollack, research director Dr. Rachel Kowert, and Raising Good Gamers lead Arana Shapiro. Across two Commute Packs you learn to name the invisible good games already produce and back it with real stories and research, then design for it: passing the fun test, moving safety work upstream of moderation, and using self-determination theory and the SPACE framework as working tools. You finish able to make the impact case for your own game and pitch one design change that would amplify it.

2 packs·CERTIFICATION
View program