PLAYER DRIVENACADEMY
← All packs·CP-001·L01·18 MIN

Safety Is a Game Design Problem

Learn how safety is shaped by game design, player norms, and player agency before moderation is needed.

Trust & SafetyGame DesignPlayer PsychologyCommunity
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── THREE LESSONS
~5 MIN EACH
  1. 01LESSON 1 · 5 MIN· ▶

    Moderation Starts Before the Report Button

    By the end of this lesson, you will be able to identify one design choice that can reduce harmful behavior before moderation is needed.

  2. 02LESSON 2 · 5 MIN· ▶

    Teach Players the Norms You Want

    By the end of this lesson, you will be able to turn a rule into a player-facing norm.

  3. 03LESSON 3 · 5 MIN· ▶

    Give Players Agency Over Their Experience

    By the end of this lesson, you will be able to name one player control that improves safety without waiting for moderator action.

CONCLUSION · 3 MIN

Safety Friction Map

By the end of this conclusion, you will be able to map risk, prevention, player control, and escalation for one risky player interaction.

── CHECK YOUR UNDERSTANDING

Take the Safety Is a Game Design Problem quiz.

8 short questions + 1 written artifact. Passing earns 25 credits toward your Player Driven profile.

↳ Coming next: Workshop: Safety by Design Lab (60 min) — Take one real feature and map its risks, safety tools, player controls, and operational escalation.