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Games for ChangeOrganization credit
── Program

Games for Change: Making Impact Visible

Built from Player Driven's coverage of Games for Change 2026, including conversations with G4C president Susanna Pollack, research director Dr. Rachel Kowert, and Raising Good Gamers lead Arana Shapiro. Across two Commute Packs you learn to name the invisible good games already produce and back it with real stories and research, then design for it: passing the fun test, moving safety work upstream of moderation, and using self-determination theory and the SPACE framework as working tools. You finish able to make the impact case for your own game and pitch one design change that would amplify it.

The nonprofit that has spent 20+ years making the case that games carry power and purpose beyond entertainment, through its annual festival, awards, and programs like Raising Good Gamers. Games for Change ↗

Time
36 min
Start to finish
Lessons
2 packs
About 18 min each
Level
L01 → L02
Difficulty
Format
Self-paced
Quiz per pack