Access Is Belonging
Roughly 1 in 5 people lives with a disability. This pack reframes accessibility as an inclusion practice: start early, design options instead of assumptions, and recognize that access features make the game better for everyone who plays it.
↳ Part of
Inclusive by Design: Communities Where Everyone Belongs →- 01LESSON 1 · 7 MIN· ▶01LESSON 1·IGF-103-L1·7 MIN·▶ VIDEO
1 in 5 — The Audience You're Already Excluding
By the end, you'll be able to estimate how much of your potential audience you exclude when accessibility is an afterthought.
1 in 5 — The Audience You're Already Excluding
By the end, you'll be able to estimate how much of your potential audience you exclude when accessibility is an afterthought.
- 02LESSON 2 · 5 MIN02LESSON 2·IGF-103-L2·5 MIN
Options, Not Assumptions
By the end, you'll be able to turn one hard-coded assumption (you can hear, see color, hold two sticks) into a player option.
Options, Not Assumptions
By the end, you'll be able to turn one hard-coded assumption (you can hear, see color, hold two sticks) into a player option.
- 03LESSON 3 · 5 MIN03LESSON 3·IGF-103-L3·5 MIN
Access Features Help Everyone (the Curb-Cut Effect)
By the end, you'll be able to explain the curb-cut effect to a skeptical producer using a feature from your own game.
Access Features Help Everyone (the Curb-Cut Effect)
By the end, you'll be able to explain the curb-cut effect to a skeptical producer using a feature from your own game.
↳CONCLUSION · 3 MIN↳CONCLUSION·ARTIFACT TASK·3 MINAccessibility-from-Concept Plan
Leave with a lightweight plan that puts accessibility into concept, prototype, and launch — not just a final checklist.
Accessibility-from-Concept Plan
Leave with a lightweight plan that puts accessibility into concept, prototype, and launch — not just a final checklist.
Accessibility-from-Concept Plan
Leave with a lightweight plan that puts accessibility into concept, prototype, and launch — not just a final checklist.
Accessibility-from-Concept Plan
Leave with a lightweight plan that puts accessibility into concept, prototype, and launch — not just a final checklist.
Take the Access Is Belonging quiz.
6 short questions + 1 written artifact. Passing earns 25 credits toward your Player Driven profile.