Designing for Belonging
Belonging is the strongest predictor of whether a player stays. This pack turns 'be welcoming' into concrete, repeatable design and community moves — first-session signals, identity, and defaults — so new players of every background feel like the game was built with them in mind.
↳ Part of
Inclusive by Design: Communities Where Everyone Belongs →- 01LESSON 1 · 5 MIN01LESSON 1·IGF-101-L1·5 MIN
The First Session Decides Everything
By the end, you'll be able to audit a new player's first 10 minutes for belonging signals — and name the exact moment they decide whether this space is for them.
The First Session Decides Everything
By the end, you'll be able to audit a new player's first 10 minutes for belonging signals — and name the exact moment they decide whether this space is for them.
- 02LESSON 2 · 5 MIN02LESSON 2·IGF-101-L2·5 MIN
Identity Is Not a Cosmetic Afterthought
By the end, you'll be able to evaluate your character creator and social surfaces for whether players can actually show up as themselves.
Identity Is Not a Cosmetic Afterthought
By the end, you'll be able to evaluate your character creator and social surfaces for whether players can actually show up as themselves.
- 03LESSON 3 · 5 MIN03LESSON 3·IGF-101-L3·5 MIN
Defaults Tell Players Who the Game Is For
By the end, you'll be able to spot the hidden defaults that signal who belongs — and flip the ones that quietly exclude.
Defaults Tell Players Who the Game Is For
By the end, you'll be able to spot the hidden defaults that signal who belongs — and flip the ones that quietly exclude.
↳CONCLUSION · 3 MIN↳CONCLUSION·ARTIFACT TASK·3 MINFirst-Session Belonging Audit
Walk away with a one-page audit you can run on any game's onboarding in 15 minutes.
First-Session Belonging Audit
Walk away with a one-page audit you can run on any game's onboarding in 15 minutes.
First-Session Belonging Audit
Walk away with a one-page audit you can run on any game's onboarding in 15 minutes.
First-Session Belonging Audit
Walk away with a one-page audit you can run on any game's onboarding in 15 minutes.
Take the Designing for Belonging quiz.
6 short questions + 1 written artifact. Passing earns 25 credits toward your Player Driven profile.