PLAYER DRIVENACADEMY
← All packs·CP-009·L01·18 MIN

Designing Trust: The Chapters and RPM Methods

Two named design methods from the Digital Thriving Playbook, plus a real Among Us 3D case study, that turn 'be more prosocial' into repeatable loops you can actually build.

↳ Part ofThriving in Games GroupProsocial by Design
Game DesignPlayer PsychologyCommunity
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── THREE LESSONS
~5 MIN EACH
  1. 01LESSON 1 · 5 MIN

    Little Loops: The Chapters Method

    By the end of this lesson, you will be able to place a prosocial feature into one of the three Chapters and explain what job it does there.

  2. 02LESSON 2 · 5 MIN

    Build a Loop with TAGG

    By the end of this lesson, you will be able to design a single prosocial loop using the four TAGG steps: Trigger, Action, Gratitude, Glory.

  3. 03LESSON 3 · 5 MIN

    Make Trust, Break Trust: RPM and the Among Us 3D Case

    By the end of this lesson, you will be able to use the RPM idea of turning 'me' moments into 'we' moments, and explain how Among Us 3D designed trust as a mechanic.

CONCLUSION · 3 MIN

Prosocial Loop Map

By the end of this conclusion, you will be able to map one complete prosocial loop for a chosen game, from Setup through Little Loop to Long Tail.

── CHECK YOUR UNDERSTANDING

Take the Designing Trust: The Chapters and RPM Methods quiz.

8 short questions + 1 written artifact. Passing earns 25 credits toward your Player Driven profile.

↳ Coming next: Commute Pack: Measuring Social Health: The GAMERS Framework (18 min) — Prove your prosocial work changed behavior. Use GAMERS and the Social Satisfaction Matrix to turn social health into numbers leadership will fund.