PLAYER DRIVENACADEMY
← All packs·CP-010·L01·18 MIN

Measuring Social Health: The GAMERS Framework

Prosocial work dies in roadmap reviews when you can't prove it worked. Use the GAMERS framework and the Social Satisfaction Matrix to turn social health into numbers leadership will fund.

↳ Part ofThriving in Games GroupProsocial by Design
Player PsychologyCommunityTrust & SafetyIndustry & Business
↳ Member content — sign in or join free to read the lessons.
── THREE LESSONS
~5 MIN EACH
  1. 01LESSON 1 · 5 MIN

    Why 'Did It Work?' Is the Hardest Question in Prosocial Design

    By the end of this lesson, you will be able to explain why social health needs its own measurement and why churn and revenue alone hide it.

  2. 02LESSON 2 · 5 MIN

    GAMERS: A Framework for Measuring Social Experiences

    By the end of this lesson, you will be able to describe what the GAMERS framework is for and use it to choose metrics that track player behavior, not vanity numbers.

  3. 03LESSON 3 · 5 MIN

    From Measurement to the Roadmap: The Social Satisfaction Matrix

    By the end of this lesson, you will be able to use the Social Satisfaction Matrix to sort social elements and turn the result into a case leadership will fund.

CONCLUSION · 3 MIN

Social Health Scorecard

By the end of this conclusion, you will be able to define what you would measure for one prosocial feature, how, and what result would justify further investment.

── CHECK YOUR UNDERSTANDING

Take the Measuring Social Health: The GAMERS Framework quiz.

8 short questions + 1 written artifact. Passing earns 25 credits toward your Player Driven profile.

↳ Coming next: Credential: Prosocial Design Practitioner — Finishing this pack completes the Prosocial by Design program and earns the Prosocial Design Practitioner credential, co-issued with the Thriving in Games Group.