Prosocial Isn't "Be Nice": What Prosocial Design Actually Means
Prosocial design is a lever you already control, not a personality you hope players bring. Clear the myths and learn to build for behavior that benefits others before moderation is ever needed.
↳ Part of
Prosocial by Design →- 01LESSON 1 · 5 MIN01LESSON 1·CP-008-L1·5 MIN
Prosocial Is a Design Lever, Not a Personality Trait
By the end of this lesson, you will be able to explain what prosocial behavior is and point to one place your game already shapes it, on purpose or by accident.
Prosocial Is a Design Lever, Not a Personality Trait
By the end of this lesson, you will be able to explain what prosocial behavior is and point to one place your game already shapes it, on purpose or by accident.
- 02LESSON 2 · 5 MIN02LESSON 2·CP-008-L2·5 MIN
The Ten Myths, and the Three That Cost You Most
By the end of this lesson, you will be able to counter the three most common objections that stop prosocial work from getting resourced.
The Ten Myths, and the Three That Cost You Most
By the end of this lesson, you will be able to counter the three most common objections that stop prosocial work from getting resourced.
- 03LESSON 3 · 5 MIN03LESSON 3·CP-008-L3·5 MIN
Prosocial Reduces Disruption at the Source
By the end of this lesson, you will be able to describe how a prosocial system lowers moderation load instead of competing with it for budget.
Prosocial Reduces Disruption at the Source
By the end of this lesson, you will be able to describe how a prosocial system lowers moderation load instead of competing with it for budget.
↳CONCLUSION · 3 MIN↳CONCLUSION·ARTIFACT TASK·3 MINProsocial Opportunity Scan
By the end of this conclusion, you will be able to scan one game moment and name the behavior its design currently rewards, discourages, or ignores.
Prosocial Opportunity Scan
By the end of this conclusion, you will be able to scan one game moment and name the behavior its design currently rewards, discourages, or ignores.
Prosocial Opportunity Scan
By the end of this conclusion, you will be able to scan one game moment and name the behavior its design currently rewards, discourages, or ignores.
Prosocial Opportunity Scan
By the end of this conclusion, you will be able to scan one game moment and name the behavior its design currently rewards, discourages, or ignores.
Take the Prosocial Isn't "Be Nice": What Prosocial Design Actually Means quiz.
8 short questions + 1 written artifact. Passing earns 25 credits toward your Player Driven profile.