PLAYER DRIVENACADEMY
← All packs·IGF-102·L01·18 MIN

Safety Is Inclusion

Toxicity isn't evenly distributed — it concentrates on women, LGBTQ+ players, and players of color, and drives them out first. This pack treats trust & safety as the backbone of inclusion: proactive design, real player agency, and humane moderation that keeps marginalized players in the game.

↳ Part ofIGDA FoundationInclusive by Design: Communities Where Everyone Belongs
Trust & SafetyCommunityPlayer Psychology
↳ Member content — sign in or join free to read the lessons.
── THREE LESSONS
~5 MIN EACH
  1. 01LESSON 1 · 5 MIN

    Harassment Is an Inclusion Tax

    By the end, you'll be able to name who pays the highest 'safety tax' in your game — and why that's a retention problem, not just a PR problem.

  2. 02LESSON 2 · 5 MIN

    Design Out Harm Before the Report Button

    By the end, you'll be able to identify one place where a design change prevents harm that moderation currently cleans up after.

  3. 03LESSON 3 · 5 MIN

    Moderate Like a Human, Report Like a System

    By the end, you'll be able to design a reporting-and-response loop that respects the reporter's dignity and time.

CONCLUSION · 3 MIN

Inclusion Safety Map

Leave with a one-page map that connects each risk to who it hits hardest and what prevents it.

── CHECK YOUR UNDERSTANDING

Take the Safety Is Inclusion quiz.

6 short questions + 1 written artifact. Passing earns 25 credits toward your Player Driven profile.

↳ Coming next: Cohort: Trust & Safety for Inclusive Communities (4 weeks, with the IGDA Foundation).