PLAYER DRIVENACADEMY
── PACKS

Short lessons.
How far can you push?

Each pack ends with a quiz. Earn up to 3 patches per pack — pass (1), 80%+ (2), 95%+ (3 · mastered). Each patch is colored to its pillar. Collect them. Wear them.

0/ 81 patches earned

Start with any pack — Foundations packs are 18 minutes.

CP-011L02 · 18 MIN

Metrics That Lie, Signals That Matter

Live Ops
Earn up to 3

Teach operators to combine dashboards, qualitative feedback, and behavioral context.

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CP-015L02 · 18 MIN

Build a Player-Driven Content System

Community
Earn up to 3

Build a repeatable content mix around player behavior instead of filling a calendar with disconnected posts.

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CP-016SOONL02 · 18 MIN

Optimize With One-Variable Experiments

Community
Earn up to 3

Diagnose one community-content problem, change one variable, and decide what to retain from observable results.

Coming soon
GFC-102L02 · 18 MIN

Designing for Change: Fun First, Impact by Design

Game Design
↳ Part ofGames for Change
Earn up to 3

The games-for-good movement has a credibility problem it can only solve on the design side: if a game isn't fun, nobody stays long enough to receive the message. This pack takes the sharpest critiques and the strongest tools from Player Driven's Games for Change 2026 coverage and turns them into practice: passing the fun test first, moving safety and prosocial work upstream into design, and using self-determination theory, the Proteus effect, and the SPACE framework as working instruments rather than trivia.

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IGF-103L02 · 20 MIN

Access Is Belonging

Player Psychology
↳ Part ofIGDA Foundation
Earn up to 3

Roughly 1 in 5 people lives with a disability. This pack reframes accessibility as an inclusion practice: start early, design options instead of assumptions, and recognize that access features make the game better for everyone who plays it.

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IGF-203L02 · 20 MIN

Build a Career That Lasts: Wellbeing from Day One

Player Psychology
↳ Part ofIGDA Foundation
Earn up to 3

Crunch and burnout end games careers early — and they hit newcomers hardest, because no one's told them it isn't normal. This pack gives new developers the language, boundaries, and support habits to build a career that lasts, drawing on the IGDA's long-running quality-of-life work.

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TS-101L02 · 18 MIN

Why safety loses the budget fight

Trust & Safety
Earn up to 3

Most safety arguments die in the same room for the same reason. This pack diagnoses why prevented harm is unpersuasive to a finance function, shows where safety spend physically disappears inside a P&L, and gives you the two questions your ask has to answer before it gets a hearing.

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TS-102L02 · 18 MIN

Reading the numbers

Trust & Safety
Earn up to 3

Public filings contain far more usable safety data than most operators realise, and almost nobody in an operating seat has been shown where to look. This pack uses the Roblox Q2 2026 disclosure as a worked example and leaves you able to tear down any competitor's.

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TS-103L02 · 18 MIN

Building your case

Trust & Safety
Earn up to 3

The first two packs diagnosed the problem and taught you to read someone else's evidence. This one produces your own. You finish with a filled-in business case, not a framework.

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