Short lessons.
How far can you push?
Each pack ends with a quiz. Earn up to 3 patches per pack — pass (1), 80%+ (2), 95%+ (3 · mastered). Each patch is colored to its pillar. Collect them. Wear them.
Prosocial Isn't "Be Nice": What Prosocial Design Actually Means

Prosocial design is a lever you already control, not a personality you hope players bring. Clear the myths and learn to build for behavior that benefits others before moderation is ever needed.
Take the pack →Designing Trust: The Chapters and RPM Methods

Two named design methods from the Digital Thriving Playbook, plus a real Among Us 3D case study, that turn 'be more prosocial' into repeatable loops you can actually build.
Take the pack →Designing for Change: Fun First, Impact by Design
The games-for-good movement has a credibility problem it can only solve on the design side: if a game isn't fun, nobody stays long enough to receive the message. This pack takes the sharpest critiques and the strongest tools from Player Driven's Games for Change 2026 coverage and turns them into practice: passing the fun test first, moving safety and prosocial work upstream into design, and using self-determination theory, the Proteus effect, and the SPACE framework as working instruments rather than trivia.
Take the pack →