PLAYER DRIVENACADEMY
── PACKS

Short lessons.
How far can you push?

Each pack ends with a quiz. Earn up to 3 patches per pack — pass (1), 80%+ (2), 95%+ (3 · mastered). Each patch is colored to its pillar. Collect them. Wear them.

↳ PATCHES EARNED
0/ 54 patches earned

Start with any pack — Foundations packs are 18 minutes.

CP-007L01 · 18 MIN

Accessibility Is a Production Mindset

Player Psychology
Earn up to 3

Learn how accessibility becomes stronger when it starts early in production and includes disabled-player testing.

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CP-010L01 · 18 MIN

Measuring Social Health: The GAMERS Framework

Player Psychology
↳ Part ofThriving in Games Group
Earn up to 3

Prosocial work dies in roadmap reviews when you can't prove it worked. Use the GAMERS framework and the Social Satisfaction Matrix to turn social health into numbers leadership will fund.

Take the pack
IGF-103L02 · 20 MIN

Access Is Belonging

Player Psychology
↳ Part ofIGDA Foundation
Earn up to 3

Roughly 1 in 5 people lives with a disability. This pack reframes accessibility as an inclusion practice: start early, design options instead of assumptions, and recognize that access features make the game better for everyone who plays it.

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IGF-203L02 · 20 MIN

Build a Career That Lasts: Wellbeing from Day One

Player Psychology
↳ Part ofIGDA Foundation
Earn up to 3

Crunch and burnout end games careers early — and they hit newcomers hardest, because no one's told them it isn't normal. This pack gives new developers the language, boundaries, and support habits to build a career that lasts, drawing on the IGDA's long-running quality-of-life work.

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